The works of Hemigon, a 3D procedural artist, showcase the impressive capabilities of Geometry Node's simulation branch. Hemigon's pieces demonstrate the realism and dynamic motion possible with Geometry Nodes, which uses a grid-based approach to simulate the velocity and pressure of fluid.
Hemigon's works highlight the versatility of Geometry Nodes and its ability to create stunning and realistic water effects.
Explore the creator's past experiments in developing a path solver.
Here's a physics simulation created using Geometry nodes.
Also checkout our previous article on Hemigon's work on Generating refractive caustics with Geometry Nodes.
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