As a senior tech artist, Simon Verstraete loves to share his knowledge with others, particularly when it comes to procedural content creation using Houdini. Here he provides an in-depth tutorial on the building generator used in the fanart scene of Overwatch 2 in Houdini.
This tutorial is beginner-friendly and will take you through all the steps necessary to create a building generator that is based on the recently released Overwatch 2. One of the first things you will learn is how to create a multiparm, which allows you to control each floor of the building. This will be an essential part of the tutorial as it will give you the ability to customize the appearance and layout of your building.
Throughout the tutorial, you will also learn about modelling and defining the look of the building itself. By following along with Simon's step-by-step instructions, you will be able to create a building generator that is visually appealing.
For more Houdini procedural content we would highly suggest to take a look at his YouTube channel.
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