Pavel Oliva, a talented 3D artist renowned for his expertise in Blender, is passionate about experimenting with nodes. In his latest revelation, he has graciously shared a beginner-friendly approach to simulation nodes.
In this tutorial, Oliva focuses on the fundamental setup required to initiate your simulation journey, without indulging in extravagant rendering techniques. The GN modifier is meticulously linked to a random object, referencing both an emitter object (the plane) and a collider collection (boxes).
For a glimpse into Pavel Oliva's exceptional portfolio of previous works, you can check out our previous articles of Pavel.
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