Creatives mentioned in the article
Samuel Francis, a talented 3D generalist from India, has recently created an auto-terrain generator using geometry nodes in Blender.
In this demonstration, he used selective displacement and a shader to create stunning terrains with just nodes at work.
While Francis used random textures he found online for prototyping, he plans to share the setup for free in the future and invites readers to follow his Instagram for updates. Whether you're a seasoned Blender user or a curious beginner, Francis' innovative approach to generating terrain is sure to inspire awe and creativity.
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