Clinton Jones, better known as pwnisher, is a renowned 3D/VFX artist and YouTuber with over a million subscribers. He is celebrated for his photorealistic 3D renderings and immersive 3D art challenges that inspire a global community of artists (YouTube) (KitBash3D) (Puget Systems). In his latest video, pwnisher simplifies the complexity of Unreal Engine materials by creating a future-proof master material. This master material will serve as a foundation for all future projects, ensuring consistency and ease of use across various levels of complexity. Here's a breakdown of the six levels covered:
- Basic Material Creation: Learn to create a material, add textures, and make them swappable.
- Texture Controls: Add controls for brightness, contrast, saturation, tint, roughness, specular, and normal intensity.
- Switchers for Controls: Implement switchers to control textures via 0-1 sliders.
- Material Functions: Build functions for position, scale, and rotation, allowing textures to tile and slide.
- Surface Imperfections: Integrate surface imperfections into the roughness channel with blending controls.
- Dirt Overlay Function: Add a dirt overlay function to the albedo/color category with position, scale, and rotation controls.
Finally, pwnisher demonstrates how to migrate this master material across different projects and apply it to a piece of art. This video is an invaluable resource for anyone looking to streamline their material creation process in Unreal Engine.